top of page

ABOUT ME

16 years as a Generalist (artist, animator, editor, modeller, sound designer etc.)


Software skills
Highly skilled with this software: Blender, Unity, After Effects, Photoshop, Premiere, 3ds Max, Illustrator, FL Studio

Game Dev
I have been in game dev close to 8 years now - worked on 5 games so far.

First game was working for a studio called Snapshot Games, we released Phoenix Point - a commercial success. It was pretty cool seeing the first game I worked on shown on E3(back when it was a thing). I joined the company when it was less than 20 people and worked on most of the UI/UX of the game myself. Also worked on most of the cinematics and trailers. 
I partnered with a company called Xsens(mocap suits provider for Tesla humanoid robots) in the past to help provide me with motion capture for an ambitious game of my own
[LINK] . Then I connected Snapshot Games with Xsens, which lead to me organizing and managing an in-house motion capture studio for Snapshot, where I also directed actors and did motion capture acting myself.
 

After that I started my own game company and together with a programmer friend we have worked on 3 video games so far (2 multiplayer, 1 singleplayer). Here my responsibility became everything, besides the programming - so I learned to also be proficient in 3D Modelling, Retopology, UV Unwrap, Texturing, Rigging, Animating, Physics (cloth, hair etc.), UI/UX design, Game VFX [LINK] , Environment Art (assets and microsplat texturing), Level Design, Lighting, Post-processing, Sound Design, Project Management etc.
 

I have learned to create a high quality Discord server - with good presentation and security. I've moderated and grown a relatively small community of up to 10,000 users in the past.


I know how to create and manage a Trello board with automated task tagging.


I also know a bit about marketing, networking and doing business deals.

bottom of page